LIGHT
3Ray & Temperature
ATK:
1000
DEF:
1000
View:
2272
The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds.
Ray & Temperature — Power Evaluation
Final Score: 21 ± 4 · Confidence: Medium
- Intrinsic: 33 · Deck: 25 · Meta: provisional
- Primary role: Material body
Why it scores here
Ray & Temperature is a vanilla Normal Monster with no mechanical effects or archetype synergy, constraining its value entirely to a material body role. While it provides a clean Level 3 LIGHT Fairy statline for Synchro and Xyz summoning, it generates zero card advantage, disruption, or combo conversion. Its 1000 ATK/DEF and appearance in only one casual deck severely limit accessibility and deck-building appeal. The complete absence of combo evidence and searchability means the score rests almost entirely on material utility, which alone cannot elevate a purely vanilla brick.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 20 | Unsearchable vanilla Normal Monster appearing in only 1 casual deck with no multiple access routes. (Observed) |
| Combo & Conversion | 15 | Vanilla body building nothing alone; zero combo appearances provide no evidence of practical conversion into board state or value. (Verified) |
| Resource Economy | 10 | Pure −1 card loss with no advantage refuel, search value, or resource generation. (Verified) |
| Effect & Interaction | 0 | No mechanical effects; zero disruption, negation, removal, or opponent interaction capability whatsoever. (Verified) |
| Material Utility | 50 | Clean Level 3 LIGHT Fairy body usable for Synchro (non-Tuner), Xyz (Rank 3), or Fusion material depending on target effects. (Inferred) |
| Resilience & Flexibility | 10 | Vanilla body with zero resilience; one negation stops any material line attempt and provides no multi-zone or multi-turn utility. (Inferred) |
| Deck-Building Efficiency | 15 | Severe garnet and brick risk unless specifically built around vanilla Synchro or Xyz chains; niche appearance in only 1 casual archetype. (Observed) |
Calculation
Weight profile: Primary role: Material body / Normal. Intrinsic ≈ 33, Deck ≈ 25, Meta = provisional. Modifiers: severe garnet/brick risk (-5); no archetype support or searchability (-2). Final formula: 0.40*Intrinsic + 0.60*Deck = 0.40*33 + 0.60*25 = 28; then modifiers = 21
Strengths
- Clean material statline (Level 3, LIGHT, Fairy) for generic Synchro and Xyz summoning
- No once-per-turn restrictions limiting material usage
Weaknesses
- Vanilla Normal Monster with zero mechanical effects or synergy
- Generates zero card advantage, disruption, or combo value
- 1000 ATK/DEF is inefficient by modern standards; poor blocker
- Extreme brick risk in non-combo-focused decks
- Niche support: appears in only 1 casual archetype with zero real integration
Best use
Synchro/Xyz material body. Decks: Hole (casual/niche only).
Evidence & gaps
- Verified: Vanilla Normal Monster; Level 3, LIGHT Fairy, 1000 ATK/DEF; Appears in 1 deck (Hole archetype); Zero combo appearances and zero guide mentions; No searchability or effect text
- Observed: Appears in 100% of Hole decks in sample (sample: 1 deck); Typically run as 1 copy per deck
- Inferred: Can serve as Synchro material (non-Tuner) for Synchro summons; Can serve as Xyz material (Rank 3) for Xyz Monsters; Can serve as Fusion material if a Fusion effect accepts Level-3 LIGHT Fairy; Primarily fills a material body role when used at all; Bricky in non-Synchro/Xyz focused deck strategies
- Data gaps: No combos supplied — combo conversion is text-only inference; zero combo examples prevent real evidence of practical conversion or board-building No guides supplied — no expert commentary on usage strategy or optimal roles No banlist info — assumed unlimited (3 copies) No usage statistics (StatisticsCard) — archetype inclusion % and deck adoption inferred from 1-deck sample only Minimal deck context — single casual deck provides insufficient evidence of meta relevance or widespread adoption






